I was talking with someone (technically competent manager type[0]) who was talking about integrating compression code into my project in order to boost streaming performance (less data means less time to transfer and shorter average seek distances). At some point he mentioned the code provided 4:1 compression[1] in average case over binary data (typically vertex & texture data). Today I got the code, and it seems to be well written... and provides about 15% compression for vertex data and no compression on the textures I tried.
Now, I have to wonder if there was a communications gap where I misinterpreted what he meant, or a communications gap where his programmer told him how effective the compression was.
Ah well, at least it does a good job on text...
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[0] Yes, they exist.
[1] Presumably meaning a 100k file becomes 25k
Posted by matt at March 8, 2004 05:28 PM