I thought I'd take a moment to thank the people who wrote WinMerge for making a nice little program that has been saving me a lot of time lately.
Also, HexWorkshop seems to be that do-everything hex editor that I've been looking for since about 1998.
Happy birthday to me.
One of my coworkers is trying to talk me into training for a marathon, which would be significantly more affordable than a new toy.
E3 went well (for those who were interested), my product didn't win any awards, but given the decidedly mixed bag of previous winners[0] I'm not sure that it's better to have not won.
I saw a lot of pretty games at E3. Lots and lots of pretty games. It's gotten to the point where art packages, hardware, and programming techniques have all combined to make it fairly simple[1] for a reasonably skilled team to put together something that looks really good. Hopefully, this will lead to an era where more games are written with a more abstract internal representation and the graphics are a way of presenting the data (you know, that silly MVC pattern that everyone else has been using forever).
Since E3 I've been in kind of a mental holding pattern where it's been difficult to maintain forward inertia on my project. Taking 3 days off this past weekend has helped a lot and I'm regaining forward inertia again.
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[0] Some of the games on those lists are really good. Some of them might be really good if they ever ship. Some of them are crap.
[1] Simple in the sense of technical limitations, it's still a ton of work to get a good looking game out the door.