November 29, 2004

life in the fast lane

The lovely and talented Kasia has been laid off. Those looking to hire a talented programmer might want to scoop her up fast.

Posted by matt at 08:33 PM | Comments (1)

Waiting

The worst part of the game submission process is the waiting. You know about those 10 places where tester #24 can reliably crash the game when running off DVD in release mode if he (and only he) yanks out the controller at exactly the right moment. You know about those 200 crash bugs that are all marked as "it happened once". You know that at least one tester was fired for being a completely incompetent boob. You know that the publisher has a crack team of demon testers that would be perfectly happy to have your game bounce from submission. And of course, you can't touch the product.

Good thing I went out of town for Thanksgiving, it was easier to not-do stuff while I was out of the office.

Posted by matt at 08:24 PM | Comments (0)

November 08, 2004

perl

I wrote a nice little perl routine to munge data today.

That was so relaxing.

No worrying about race conditions, or code executed during an interrupt, or running out of memory, or having a cascading failure that produces gradual fragmentation over the course of several hours. Just input data and output data.

So relaxing.

Posted by matt at 09:18 PM | Comments (0)

November 02, 2004

ah geekdom

Gotta love having an account on a multi-user unix system.

Broadcast message from root (pts/2) Tue Nov 2 16:38:27 2004...

go out and rock teh vote!!!!

Broadcast message from root (pts/2) Tue Nov 2 16:38:27 2004...

go out and rock teh vote!!!!

(and yes, I voted. My cubemate didn't, but that's because he's a Canadian citizen, and it's against the rules for him to vote.)

Posted by matt at 03:13 PM | Comments (0)